Rapport de bug :
Traceback (most recent call last):
File "src/pydza.py", line 34, in <module>
import main_menu
File "/home/francois/Desktop/pydza-0.2.1-src/src/main_menu.py", line 29, in <module>
import world
File "/home/francois/Desktop/pydza-0.2.1-src/src/world.py", line 34, in <module>
import game
File "/home/francois/Desktop/pydza-0.2.1-src/src/game.py", line 35, in <module>
import level
File "/home/francois/Desktop/pydza-0.2.1-src/src/level.py", line 31, in <module>
from map import *
File "/home/francois/Desktop/pydza-0.2.1-src/src/map.py", line 26, in <module>
from actors import *
File "/home/francois/Desktop/pydza-0.2.1-src/src/actors/__init__.py", line 32, in <module>
from player import *
File "/home/francois/Desktop/pydza-0.2.1-src/src/actors/player.py", line 23, in <module>
from mini_star import *
File "/home/francois/Desktop/pydza-0.2.1-src/src/actors/mini_star.py", line 27, in <module>
class MiniStar(Actor):
File "/home/francois/Desktop/pydza-0.2.1-src/src/actors/mini_star.py", line 30, in MiniStar
masks[1] = pygame.mask.from_surface(pydzafw.load_image(os.path.join('blocks', 'star1-mask.png')))
AttributeError: 'module' object has no attribute 'mask'
Gates gave you the windows.
GNU gave us the whole house.(Alexandrin)